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Broadside Rules

A friend of mine enjoys all the nitty gritty aspects of game design that I do not, and so he frequently has a new game in need of playtesting. This was one of his first that I helped playtest and provide feedback on. He has continued to create iterations of this idea, so this rulebook is no longer relevant for the game, but it is an example of the first rulebook I made for someone else's game. 

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I have since pivoted from Word to InDesign, so my rulebooks now have a more polished look, though much of the core design aspects remain similar, especially when the visual assets for the game are scrounged together. 

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I will update this using InDesign once the current form of Broadside ceases to change.

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